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    From: (Jms at B5)
 Subject: Re: SF/X in Space
    Date: 10/29/1993 2:43:00 PM  

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We've found that what works best is to play primarily music as our
space action/sound bed, overlaying just a tad with tonalities that aren't
sound effects per se in most cases, but more sound cues that suggest a
particular effect.


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