>The wheel had already been invented and perfected in Lightwave. *Use* the
>wheel. If necessary, tweak it some more, but *don't* go to different
>software. To change to Maya is to incur additional work and expense, and
>leave yourself open to the possibility of errors and inconsistancies. This
>kind of thing really pisses me off. The change makes no sense. There are
>times to be conservative, and this was one of them.
Understand, however, that we did not *have* that software, or those images. WB
had literally lost all the CGI archives we gave them every season. All we were
able to get, at the very last moment, was a copy of the ship files we had
given Sierra for the B5 game. That's it.
(all message content (c) 2001 by synthetic worlds, ltd.,
permission to reprint specifically denied to SFX Magazine
and don't send me story ideas)