ATTN JMS: Kosh CGI Question

 Posted on 4/21/1995 by jmsatb5@aol.com to rec.arts.sf.tv.babylon5.moderated


PS...as an aside on EFX...we constantly slip EFX in and a lot of
folks don't even notice it, because we don't point to it or make a big
deal out of it. It's just *there*. One example of this I mentioned was
the sanctuary in "Coming of Shadows," a virtual set that doesn't exist
in reality.

Here's another one.

In "Soul Mates," and in the main title, you'll see the shot of the
bazaar. It's a wide shot, showing the two levels of the bazaar, with
people walking on either side of the second floor, looking down into the
main area.

Secret revealed: there IS no second floor. Doesn't exist. We made
the second level digitally. To the best of my knowledge (though I might
have missed something), I don't think anyone noticed this as being a CGI/
composite effect. It's just there.

jms



ATTN JMS: Kosh CGI Question

 Posted on 4/21/1995 by jmsatb5@aol.com to rec.arts.sf.tv.babylon5.moderated


What we have in mind for Kosh is going to tax our capabilities to the
limit. It will be a mix of prosthetics, CGI, compositing, wardrobe, an
unusual kind of matte, different exposure techniques, on and on and on;
the visual effects meeting on just this one sequence was the biggest one
we've ever had, drawing in every department (also practical effects,
visual effects, rotoscope, and others). The sequence exists in lots of
different pieces which will take us months to assemble, so I haven't seen
the final product yet, but if we've done this right, it should be a real
doozy.

jms