In a way, I kinda thought it was more interesting to play the C C
techs as just that: they are their jobs as far as we can see. To give
them a sense of being part of the machine. They are occasionally referred
to in dialogue, but only by job: "Station one, transfer data to main
console." I think we broke it down to one station each for environment,
jumpgate/navigational assistance, security and a couple of other areas.
jms
ATT: JMS - The Pit Crew
The techs are trained to be redundent, in that one can man another's
station if need be, though that person might not be as quick in some areas
as the original tech.
jms